Snowtrack shader in Unity
Type: Personal project
Works involved: Shader script programming (car and tree assets are from unity asset store)
Abstract: This is something I think it is interested to make. Everywhere the car wheels hit the surface, the vertices are pushed down and the material for shader changes and create snowtrack effects. The shader is a vertex displacement tesselation shader. The script will raycast where the wheel hits the terrain and send back the location to drawtrack shader to draw on the splat map.
Works involved: Shader script programming (car and tree assets are from unity asset store)
Abstract: This is something I think it is interested to make. Everywhere the car wheels hit the surface, the vertices are pushed down and the material for shader changes and create snowtrack effects. The shader is a vertex displacement tesselation shader. The script will raycast where the wheel hits the terrain and send back the location to drawtrack shader to draw on the splat map.
Final render video: