World building in Tech Art
Type: Group project
Team size : 6
Work delivered: Simulation, VFX, Pipeline scripts, Rendering
Time: Spring 2020
Abstract: Our world is a medieval indoor apothecary in the forest that operates on its own. In a team of 6, we are challenged to create a world in 3D animation format, and by providing the attentions to small details, the audience is able to interpret the world. This is an Advanced pipeline in Tech art course's final project in CMU and therefore we are encouraging to solve problems with a tech art eye. For example, the population tools is made to scatter and model the small objects like bottles books, and mushroom in Houdini. The broom has a proxy rig which is better for animator to animate the broom without turning on the nhair simulation. By working across multiple machines, synchronizing the files and version control are important, and we have kept the pipeline schedule on Shotgun. The fluid simulation is scripts to reverse the alembic cache in order to achieve the water going back to its bottles.
Team size : 6
Work delivered: Simulation, VFX, Pipeline scripts, Rendering
Time: Spring 2020
Abstract: Our world is a medieval indoor apothecary in the forest that operates on its own. In a team of 6, we are challenged to create a world in 3D animation format, and by providing the attentions to small details, the audience is able to interpret the world. This is an Advanced pipeline in Tech art course's final project in CMU and therefore we are encouraging to solve problems with a tech art eye. For example, the population tools is made to scatter and model the small objects like bottles books, and mushroom in Houdini. The broom has a proxy rig which is better for animator to animate the broom without turning on the nhair simulation. By working across multiple machines, synchronizing the files and version control are important, and we have kept the pipeline schedule on Shotgun. The fluid simulation is scripts to reverse the alembic cache in order to achieve the water going back to its bottles.
Final render video: